Office Interior

Hi friends ,
I’m back again with one of my Office Interior Design.    Office-Interior

  • I got the Auto Cad file from my Interior Designer for
    3d Visuals.
  • The scene setup was done in 3dstudio max 
  • Rendered it in V-ray by www.chaosgroup.com
  • For Color Correction i used Adobe Photoshop

 

Posted by admin on May 2nd, 2009 4 Comments

Car Showroom

showroom

Hi friends ,
I’m back again with one of my car showroom Interior Design.

  • I got the Auto Cad file from my Interior Designer for
    3d Visuals.
  • The scene setup was done in 3dstudio max 
  • Rendered it in V-ray by www.chaosgroup.com
  • For Color Correction i used Adobe Photoshop

Read the rest of this entry »

Posted by admin on February 12th, 2009 5 Comments

Classical Staircase

staircase-01Hello Friends,

This is one of my Classical Interior Visualization.

  • The scene setup was done in 3dstudio max
  • To fix the textures i used Adobe Photoshop
  • Rendered it in V-ray by www.chaosgroup.com
  • For Color Correction i used Adobe Photoshop
  • I took the base of the doors to save time
    and added classical elements to my doors.

Posted by admin on February 5th, 2009 3 Comments

Classical Interior Design

Classical-Interior-design

Hello Friends,

This is one of my Classical Interior Visualization i did a while back,
i just wanted to post it on my blog so i just opened my files again did some
tweaks and re-render it.

  • The scene setup was done in 3dstudio max
  • To fix the textures i used Adobe Photoshop
  • Rendered it in V-ray by Chaos Group :  www.chaosgroup.com 
  • For Color Correction i used Adobe After Effects as well as a small
    amount of DOF (Depth of Field).

I hope you guys enjoy viewing.

Posted by admin on February 3rd, 2009 3 Comments

Architecture Interior Visualization

Interior-visualization

Hello again Friends ,

This is one of my Architecture Interior Visualization that i did some time ago.
Tools i used for this were:

  • 3d Studio max was used to setup the whole Scene and Composition
  • Photoshop was used to  adjust the textures
  • Most important is the Render Engine for this scene i used a plug-in called V-ray by Chaos Group which is one of the best plug-in now days used in many Production Pipelines , more information about the plug-in can be taken from their official site: http://www.chaosgroup.com 
  • Finally i did some(Color Correction) and applied a Zdepth map in Adobe After Effects.

Posted by admin on January 24th, 2009 7 Comments

Bentley Continental GT

 

Bentley Continental GT

Bentley Continental GT

I modeled this car a while back in my free time, modeling was done in 3dStudio Max , it was Shaded and rendered in an awesome plugin by Chaos group Vray. It was rendered in three passes. Beauty pass Occlusion pass Zdepth pass The composition was done in Adobe After Effects.You can have a look at the passes below along with the wireframe of the model.  

Bentley Continental GT Wireframe

Bentley Continental GT Wireframe

Occlusion pass

Occlusion pass

Zdepth pass

Zdepth pass

————–

Posted by admin on January 13th, 2009 11 Comments

Davy Jones

Davy Jones 3d render

Davy Jones 3d render

I started working on this model when i was working as an Architecture Interior Visualizer and it was quite difficult for me to manage time for my personal artwork but atlast i managed to complete what i wanted.

Highest and Lowest SubDivision level

Highest and Lowest Sub-Division level

First of all i collected a lot of reference images for that i downloaded “Pirates of Caribbean”  ‘ At World’s End ‘

Wireframes

Wireframes

Then i started modeling the base of the Davy Jones in 3dStudio Max after getting the base mesh done i unwrapped the model and placed then UV layout in 0 to 1 region.
I then exported the obj out and took that in the sculpting tool for detailed sculpting and skin details. After the sculpt is completed i started painting the texture of the Creature(Davy Jones). After Finalizing the model and the texture i posed the tentacles using the “Transpose Tool” in zbrush to give it a little dynamic pose.

Base mesh orthographic

Base mesh orthographic

Posted by admin on January 5th, 2009 14 Comments